Sound Design
Lesson Aims:
To be able
to indicate what the three different types of sound design are.
To create a
Foley track for the fight sequence that you should have filmed.
What is sound design?
Diegetic
(Can be heard by characters)
Non-diegetic
(Characters in the film cannot hear it)
Sound Track –
A piece of music used in a movie which characters cannot hear.
Sound
effects – A recording or imitation of sound used in film.
Dialogue –
Words/Conversation exchanged in a movie between characters
Foley – The
reproduction of everyday sounds which are recorded preproduction.
The creation
and layering of dialogue, background noise and other sound effects to create a
sophisticated aural environment.
E.g : In a
scene where the setting is a rainforest , the sounds of various birds and
animals would be dubbed in afterwards to enhance the scene and make it look and
sound real.
There are 3 types of sound creation:
Realism,
Hyper realism and Unrealism/ surrealism.
During the
lesson we got a chance to make our own sounds. We used meat which created a
good punching effect as it sounded very lifelike, we also used carrots and nuts
in which we snapped and cracked to make it sound like bones and body parts were
being broken. We then put all of these sounds into our fight sequence to make
the sequence as a whole more realistic.
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